MSB

Reference plates

Instruments

The tools I actually build with, drawn as plates from the notebook. Every node is wired to the case file where it did real work; nothing here is listed because it looks good on a page.

Plate 01

Languages & foundations

What I reach for first, and why each one earns its place.

PythonTypeScriptGoRustSQLC / C++

6 instrumentsPoint at a node to read what it does here.

Plate 02

Robot learning

From human demonstration to guarded execution on physical hardware.

PyTorchROSlibfrankaIsaac LabLeRobotVision Pro

6 instrumentsPoint at a node to read what it does here.

Plate 03

Applied machine learning

Models are the small part; the pipeline around them decides whether they work.

LLM pipelinesLangChainGeminiAzure Speechscikit-learnSciPy

6 instrumentsPoint at a node to read what it does here.

Plate 04

Backends & data

APIs, storage, and the seams where reliability is actually won or lost.

FastAPINode.jsPostgreSQLWebSocketsApplied cryptographyEncrypted storage

6 instrumentsPoint at a node to read what it does here.

Plate 05

Interfaces

The surface a person touches, built to stay honest about system state.

ReactNext.jsReact NativeThree.jsGSAPAccessibility

6 instrumentsPoint at a node to read what it does here.

Plate 06

Delivery & tooling

Getting the work off my machine and keeping it working there.

DockerGitHub ActionsPlaywrightCloudflareGitLinux

6 instrumentsPoint at a node to read what it does here.

How I work

  1. Evidence over claims

    A project is finished when it runs on the real thing and I can show the failure modes, not when the demo is flattering.

  2. The seams are the system

    Most of my hardest bugs lived between components: calibration, timing, response shapes. I design and test those boundaries first.

  3. Fundamentals transfer

    New stacks are fast to pick up because data flow, state, and failure handling do not change between them.

  4. Reliability before polish

    Safety checks, validation, and audit trails come before the animation. Then the animation.